There were several difficulties concerning the animation for Herqueville. The original idea was to continue what I had started to do in the two early exploratory performances that I did at the very beginning of the project. This was a while ago and it seemed hard to connect with what I did then. The momentum was lost. But the central idea sort of remain intact, the objective was to animate fire from within the rocks. Other objectives became apparent : creating a relationship between the live action shooting, the photographs and the prints, which means trying to work at the point of transition between those three, and creating more direct sync relationship with the music. Both of these objectives have to do with using the animated segments not as foreground elements but as much less noticeable interventions that would have mostly a relational role between other things. So that the animation would not be there for itself but for how it affects other things. It was somehow the contrary of what the animation is actually used for that is more or less for its spectacular character and for the production value it adds to the film.

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